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Contents:
- Contents:
- Abount Anim To Sprite:
- What's New:
- Brief:
- Paper2D/ZD compatibility:
- Editor:
- Runtime:
- Limitations / Known issues:
Abount Anim To Sprite:
Store URL:
https://www.unrealengine.com/marketplace/ja/product/9b7b7956a8664490ad4c9e62f5af44a5
Support:
mail : nkdtr2011@gmail.com
What's New:
Ver1.9.4 (2024/3/12)
-Added a tool bar button to launch the capture tool
Ver1.9.3 (2024/3/3)
-Fix issue : First time of optional capture
Ver1.9.2(2024/1/14)
-Socket transform modifying option for billboard
Ver1.9.1 (2024/1/10)
-Option to fix socket transform for billboard material
-Added a material for afterimage (using basecolor)
Ver1.9 (2023/12/28)
-Afterimage effect (Caution : Paper2D is not supported yet)
Ver1.8 (2023/12/6)
-"Wake up" option (very advanced) to reduce intersections between sprites and walls especially in quarter-view
Ver1.7.2 (2023/12/5)
-Fixed animation playrate issue
Ver1.7.1 (2023/11/27)
-New option "Prefer Square Layout" to create textures as close to square as possible
Ver1.7 (2023/11/17)
-Optional captures can now be selected from a template
-Toon material now supports separate outlines map
Ver1.6 (2023/11/7)
-Emissive capture (as a new custom capture sample)
-Materials support emissive input
-Explicit additional texture index in custom capture for Paper2D sprite
-Fixed issue when animation playrate is not 1.0
Ver1.5 (2023/10/27)
-Specular / Roughness / Metallic capture support (optional)
-And custom capture
Ver1.4 (2023/10/18)
-Supported NiagaraSystem (with limitations)
See the page below for its details.
Ver1.3.2 (2023/10/17)
-Supported modular characters with skeletalmesh parts those retarget pose using AnimBP(thanks to Corn Nuts)
-Fixed issue with LeaderPoseComponent in UE5.3
Ver1.3.1 (2023/9/17)
-Fixed error (stop by null access)
Ver1.3 (2023/9/14)
-Sockets preview in the EUW
-Sockets are exported to Paper2D Sprites
-Fixed issue (frame index error)
Ver1.2 (2023/9/7)
-Paper2D Sprites/Flipbooks generation support.
Best with PaperZD :
- Auto pixel size (flipbook characters are shown in the same size as their original Actor/SkeletalMesh)
- Normal textures are also set
- Auto pivot (the root point of the original characters become the pivot of sprites)
- Multi-directional flipbook support (PaperZD)
Ver1.1 (2023/9/1)
-StaticMesh support
Ver1.0 (2023/7/27)
-Released
Brief:
Anim To Sprite can make pattern-animation texture from animated skeletalmeshes, supporting multi-direction, outlines.
Normal maps are also created, allowing sprites to be expressed with a rich lighting effect.
CAUTION : These characters are not contained in this plugin.
Paper2D/ZD compatibility:
Editor:
Editor Utility Widget:
Equipped with Editor Utility Widget to capture textures and data for rendering sprites.
There are various capturing options and preview sprite.
-various options:
-directions
-model (skeletal mesh / actor)
-outlines
-texture resolution
-preview with animation and lighting
Export and import:
Textures can be exported (as tga) and retouched with photoshop or other image editors.
more about the editor
Runtime:
Rendering:
Sprites are drawn as billboards(camera-faced) or quads, ordinary lit or toon.
CAUTION : These characters are not contained in this plugin.
Multi-direction supported.
Good for quarter-view, too.
more about runtime functionalities
Limitations / Known issues:
- Not very good with Virtual Shadow Maps
- It can cause artifacts in shadows
- Translucency capture is not supported
- When capturing, "PixelDepthOffset" in the material removes the pixel
(it has 262144 times effect in orthographic view : probably an engine bug)