AnimToSprite Manual

A2S documentation has been moved to the Wiki.

This page may not be up-to-date.

github.com

 

 

Contents:

 

Abount Anim To Sprite:

Store URL:

https://www.unrealengine.com/marketplace/ja/product/9b7b7956a8664490ad4c9e62f5af44a5

Support:

mail : nkdtr2011@gmail.com

What's New:

Ver1.9.4 (2024/3/12)

-Added a tool bar button to launch the capture tool

画像

 

Ver1.9.3 (2024/3/3)

-Fix issue : First time of optional capture

 

Ver1.9.2(2024/1/14)

-Socket transform modifying option for billboard

 

Ver1.9.1 (2024/1/10)

-Option to fix socket transform for billboard material

image.png

-Added a material for afterimage (using basecolor)

画像

 

Ver1.9 (2023/12/28)

-Afterimage effect (Caution : Paper2D is not supported yet)

nkdtr.hatenablog.com

 

Ver1.8 (2023/12/6)

-"Wake up" option (very advanced) to reduce intersections between sprites and walls especially in quarter-view

nkdtr.hatenablog.com

 

Ver1.7.2 (2023/12/5)

-Fixed animation playrate issue

 

Ver1.7.1 (2023/11/27)

-New option "Prefer Square Layout" to create textures as close to square as possible

 

Ver1.7 (2023/11/17)

-Optional captures can now be selected from a template

-Toon material now supports separate outlines map

 

Ver1.6 (2023/11/7)

-Emissive capture (as a new custom capture sample)

-Materials support emissive input

-Explicit additional texture index in custom capture for Paper2D sprite

-Fixed issue when animation playrate is not 1.0

 

Ver1.5 (2023/10/27)

-Specular / Roughness / Metallic capture support (optional)

-And custom capture

nkdtr.hatenablog.com

 

Ver1.4 (2023/10/18)

-Supported NiagaraSystem (with limitations)

 See the page below for its details.

nkdtr.hatenablog.com

 

Ver1.3.2 (2023/10/17)

-Supported modular characters with skeletalmesh parts those retarget pose using AnimBP(thanks to Corn Nuts)

-Fixed issue with LeaderPoseComponent in UE5.3

 

Ver1.3.1 (2023/9/17)

-Fixed error (stop by null access)

 

Ver1.3 (2023/9/14)

-Sockets preview in the EUW

-Sockets are exported to Paper2D Sprites

-Fixed issue (frame index error)

 

Ver1.2 (2023/9/7)

-Paper2D Sprites/Flipbooks generation support.

 Best with PaperZD :

  • Auto pixel size (flipbook characters are shown in the same size as their original Actor/SkeletalMesh)
  • Normal textures are also set
  • Auto pivot (the root point of the original characters become the pivot of sprites)
  • Multi-directional flipbook support (PaperZD)

youtu.be

 

Ver1.1 (2023/9/1)

-StaticMesh support

 

Ver1.0 (2023/7/27)

-Released

Brief:

youtu.be

Anim To Sprite can make pattern-animation texture from animated skeletalmeshes, supporting multi-direction, outlines.

Normal maps are also created, allowing sprites to be expressed with a rich lighting effect.

 

CAUTION : These characters are not contained in this plugin.

 

Paper2D/ZD compatibility:

nkdtr.hatenablog.com

Editor:

Editor Utility Widget:

Equipped with Editor Utility Widget to capture textures and data for rendering sprites.

There are various capturing options and preview sprite.

-various options:

  -directions

  -model (skeletal mesh / actor)

  -outlines

  -texture resolution

-preview with animation and lighting

 

Export and import:

Textures can be exported (as tga) and retouched with photoshop or other image editors.

 

more about the editor

nkdtr.hatenablog.com

Runtime:

Rendering:

Sprites are drawn as billboards(camera-faced) or quads, ordinary lit or toon.

 

CAUTION : These characters are not contained in this plugin.

 

Multi-direction supported.

Good for quarter-view, too.

more about runtime functionalities

nkdtr.hatenablog.com

Limitations / Known issues:

  • Not very good with Virtual Shadow Maps
    • It can cause artifacts in shadows
  • Translucency capture is not supported
  • When capturing, "PixelDepthOffset" in the material removes the pixel
    (it has 262144 times effect in orthographic view : probably an engine bug)