Anime Aura VFX Manual
Anime Aura VFX Manual

Store URL:
Anime Aura VFX in Visual Effects - UE Marketplace
Support:
mail : nkdtr2011@gmail.com
What is this?:

Anime Aura VFX is a particle-based but flat aura VFX as seen in animes.
The advantage compared to (prepared) texture based one is its flexibility.
Customizable:
-Color mapping curve(maps "dencity" to color with opacity)
-Post effect material
-Other numeric parameters
Please see the reference page for details.
Quickstart:
Using Presets
More than 10 preset NiagaraSystems are also contained.
They can be used in place of NS_AuraEffect to shortcut setting parameters.
Manual Setup
-Attach NiagaraComponent under SkeletalMeshComponent and set NS_AuraEffect
-Modify Override Parameters
Limitations:
Multiple viewports not supported
Animi Aura VFX depends on view matrix (camera transform), that means this VFX is not seen correctly from 2 or more viewpoints at the same time. This happens when your application uses scene capture or has multiple viewports (ex. multiplayer by splitting screen).
There is an optional parameter "Custom Viewport" to choose the viewpoint from which the VFX should be seen correctly(typically a SceneCapture2D will be set).