Crystal Renderer -Creating meshes-

Crystal Renderer -Creating meshes-

Crystal Renderer is equipped with blueprints to create jewel meshes.

It can be used as it is, and extracting mesh as StaticMesh is also possible.

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Getting StaticMesh

Round Brilliant Cut

Place "BP_ProcCrystal_RoundBrilliant" on your level and configure parameters.

Wireframe view is good for examine the shape.

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BP_ProcCrystal_RoundBrilliant

youtu.be

Step Cut

Place "BP_ProcCrystal_Step" on your level.

Create "CurveFloat" asset and fill the property "Curve" with it.

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BP_ProcCrystal_Step

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Creating Curve asset

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Editing curve

youtu.be

Keys between time 0 and time 1 are used to form the mesh.

Interpolation mode should be "linear" through the curve to preview the shape well.

In the curve,

-Time 0 corresponds the top

-Time 1 corresponds the bottom

-Value 0 corresponds the center

-Values are normalized so that the largest value corresponds the "Radius"