Crystal Renderer Manual

Crystal Renderer Manual 

 

Store URL :

https://www.unrealengine.com/marketplace/ja/product/crystal-renderer

 

Support :

mail : nkdtr2011@gmail.com

 

What's new :

Ver1.3 (2022/4/18)

-Enhanced shader efficiency (UE4.26, UE4.27)

-Utility to setup material from StaticMesh(asset) (UE4.26 and later)

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Ver1.2 (2022/4/8)

-UE5 support

-Enhanced shader efficiency (UE5 only)

 

Ver1.1 (2021/1/31)

-Blueprints to create meshes implemented (manual here).

 

Ver1.02 (2021/1/15)

-Fixed compile error in building package.

 

Ver1.01 (2021/1/14)

-Fixed shader compile error in ray-tracing mode.

 

Ver1.00 (2021/1/13)

-Released

 

What is this? :

Crystal Renderer is an UnrealEngine asset to set up crystal-like material for convex shapes.

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 Quickstart :

-First, you need to check "Show Plugin Content" and "Show Engine Content" in the content browser's view options

-Place BP_Crystal on your level

-Press "Manual Capture"

-Modify options below "Crystal" to change its look

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Options :

-Material color (with density)

-Refractive index

-Number of bounces (how many times ray can be reflected in the object)

-Color aberration (just a fake but effective)

 

 

Requirements / Limitations :

-Number of faces(not triangles. For example, a cube has 6 faces) limited to 256

-Number of optical bounces limited to 20

-Non-convex shapes are not shown correctly (this does not always mean bad)

-"Allow CPUAccess" should be checked in static meshes
  (in editor mode, this is done automatically)