Crystal Renderer Manual
Store URL :
https://www.unrealengine.com/marketplace/ja/product/crystal-renderer
Support :
mail : nkdtr2011@gmail.com
What's new :
Ver1.3 (2022/4/18)
-Enhanced shader efficiency (UE4.26, UE4.27)
-Utility to setup material from StaticMesh(asset) (UE4.26 and later)
Ver1.2 (2022/4/8)
-UE5 support
-Enhanced shader efficiency (UE5 only)
Ver1.1 (2021/1/31)
-Blueprints to create meshes implemented (manual here).
Ver1.02 (2021/1/15)
-Fixed compile error in building package.
Ver1.01 (2021/1/14)
-Fixed shader compile error in ray-tracing mode.
Ver1.00 (2021/1/13)
-Released
What is this? :
Crystal Renderer is an UnrealEngine asset to set up crystal-like material for convex shapes.
Quickstart :
-First, you need to check "Show Plugin Content" and "Show Engine Content" in the content browser's view options
-Place BP_Crystal on your level
-Press "Manual Capture"
-Modify options below "Crystal" to change its look
Options :
-Material color (with density)
-Refractive index
-Number of bounces (how many times ray can be reflected in the object)
-Color aberration (just a fake but effective)
Requirements / Limitations :
-Number of faces(not triangles. For example, a cube has 6 faces) limited to 256
-Number of optical bounces limited to 20
-Non-convex shapes are not shown correctly (this does not always mean bad)
-"Allow CPUAccess" should be checked in static meshes
(in editor mode, this is done automatically)